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Commodore 128 Basic 8 Manual

01.11.2019 

However it has some serious issues too:. Syntax is 100% incompatible with earlier BASIC (like v3.5 or v7.0). Requires 64K V-RAM. Dramatically alters the memory map (important for those who combine BASIC with ML). Coordinates must be 3-D, and translation from 'classic' 2-D to 3-D is not as simple as it could be.

  1. C128 Mmu

It will crash if you attempt to use most (any?) 40-column bitmap command!BASIC 8 has, over the years, got a lot of publicity and mostly positive reviews because (like I said) it was unique back in 1980s (and 1990s). An alternative, recently written by me, is called. It doesn't have any of the cool 3-D stuff of BASIC 8, but it is 100% compatible with the syntax of BASIC v3.5/v7.0, does not move the 'start-of-BASIC' (easy to work with ML), works with either 16K or 64K V-RAM, and works fine with both 40 and 80 column screens (great for dual-monitor applications).

Commodore 128 (C128)Not much popular in Poland, not because of limitedaccess, but price, few times higher than Commodore 64. The lastCommodore's 8-bit computer was a complex machine with 2 CPUs, allowingto run Commodore software and CP/M with Kaypro-compatible programs.However, CP/M mode, using Z80 CPU, was painfully slow, comparable toRobotron 1715, but with serial 1571 FDD disk operations were even slower.80-column text mode was needed to run CP/M properly, but it doesn't lookgood on a typical monitor or TV (using SCART - composite wasincompatible).C128 was nearly 100% compatible with Commodore 64. To get it, a '64 Mode'was implemented, which forced compatibility with 64.

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C128 Mmu

ROM's that are available for the empty socket in the 128 & Commodore RAM Expansion - Basic 8 Commodore 128 File Browser 6 GEOS 128 v2.0 KeyDOS ROM Megabit 128 ROM Super 'C' Chip TASM Assembler The Servant. Programs that are enhanced when run on a Commodore 128 in C64 Mode. 1581 Toolkit Alleykat Bomberland.

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